Sunday, 8 July 2012

...G-Force

Just thought I give a bit of an update of how the Game Art module is going...

We are currently on Assignment 3 which is to design and create a 3D robot using 3DS Max.

You were allowed to choose any kind of robot so you can imagine there is a whole spectrum across the class.

I thought it would have been cool to do some highly humanoid type robot at first but because we have to do the whole thing, including modelling, unwrapping and texturing, that this could get overly complex very quickly. Plus I don't have an infinite amount of time to do all this. With this in mind, I reined in my ideas.

I have taken inspiration from a robot from a 70's Japanese Anime / American remake cartoon called Battle of the Planets (originally called Gatchaman for you nerdy types). The robot's name is the show was called 7-Zarc-7.

I started off by doing some rough sketches to get a basic idea of what I wanted to achieve.
Then I trolled through the internet and found some interesting textures that I may want to use later on. I then painted a quick picture in Photoshop, where I put together some of the textures into a reference image.
I then moved into 3DS Max and have modelled the image. This has taken much time and many expletives....
The model is now ready to be UVW unwrapped and textured. I shall be doing that this week.

I'm happy with how it's all going at the moment although I still struggle a bit remembering how to do certain tasks with 3DS Max but this is to do with not knowing what the correct term for the task that I want to achieve is rather than the actual doing it. As you can probably above see from the amount of menus, icons and options 3DS Max has in it... I'm sure it's just practice though....

I post an update when the next stage is done.... ;o)

...High Five or Death

So I'm actually quite chuffed at the moment... Finally got our results for our Game Programming module and I got 95% A*...Get in !!!!

I kinda thought I would be fine with this as I do web programming for a living but it's always good to get confirmation now and then ;o)

The module was split into 3 parts : C# programming, technical document and 2D game using XNA.

I got 100/100 for the C# programming, for the technical design I got 35/40 and for the 2D game I got 56/60.

High Five.....