Wednesday, 9 November 2011

I'm not moody....

Progressing at an adequate tempo and building up the tension for assignment 2 ;o)

In Tuesdays lecture we were learning about pacing in games. There were lots of tricks and tips of how to speed up and slow the progression of the levels in games. Some of them quite subliminal. Now will obviously be looking out for them in other games.

We also continued with our own level assignments and I started to put together a mood board for my game. Also trying to find different aspects and textures of glass to use, although this time the assignment is about the describing of the level and using Google sketch up, rather than the pretty Photoshop pictures from last time. The mood board is a good idea though. Also introduced to bubbl.us to do brainstorming on (or whatever the PC version of that is...Mindsplat...Lobotomy...I can't remember...) Didn't really get what it does but I'll have a further look in to it.

Found this interesting concept for my level which is based on a vertical layout, rather than a horizontal one. Ben said he would show me some of his vertical level designs in GSU which will be helpful.


Anyway, onwards and upwards...

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